[SMAPI] Loaded 23 mods: [SMAPI] AntiSocial NPCs 1.0.2 by Super Aardvark | Allows modders to create NPCs that the player can't befriend. Other things may not progress the full amount; for example crop growth only advances one day because sprinklers will not be triggered and the growcrops command should be used for that instead. Which ID values are useful is currently unknown. Syntax: bloom [S:brightWhiteOnly]. Each has a range of 0-255. is your command. This affects fishing ponds as well as lakes, rivers, etc., but the effect is temporary and the color will reset to normal if you leave and re-enter the map. Prints (to the console) the plural forms of all items listed in Data/ObjectInformation and Data/BigCraftablesInformation. Destroys all farm buildings. quest10) are inaccessible with this command; broadcastmail may be a useful alternative in those cases. Brings up the same dyeing menu you get by interacting with the dye pots in Emily's house. You have to click shift, hold it, and then right click on that. See Data/mail for valid IDs (after replacement) in the base game. Example: debug dialogue Abi 0Hi @! All parameters are double-precision floats; the third parameter is divided by 1000 and the fourth through tenth parameters are divided by 100. Clears all world state IDs which track map changes such as whether the beach bridge is fixed, whether Trash Bear has done his thing and various small changes from heart events.Warning: Also clears records of found artifacts and minerals, fish caught, events seen, and mail received (including hidden progress flags.). This is an integer interpreted as the zoom percent. The first argument is the Object ID or Craftable ID. Starts every quest from Data/Quests that you don't already have as well as a random item Delivery quest and a random Slay Monster quest. Example: debug hurry pam would cause Pam to immediately warp to the bus if entered during her morning walk after the bus has been repaired. Immediately adds specified mail to all players' mailboxes. In the base game, normal difficulty is 0 and the harder difficulty corresponding to the "Danger in the Deep" quest or Shrine of Challenge activation is 1. Adds the specified craftable to your inventory. Adds specified secret note to your inventory. SMAPI loads mods when the game is starting up so they can interact with it. [SMAPI] Console Commands 3.9.1 by SMAPI | Adds SMAPI console commands that let you manipulate the game. Name is an exact match. If no texture is specified, the game will use the next ID after the current floor texture without checking for overflow which can create bugged textures. The following commands are registered: SMAPI: harmony_summary help reload_i18n Content Patcher: patch CustomMusic: playmusic Farm Type Manager: list_monsters whereami PyTK: adjustwarps allready getstamina loadmap lua messages ping pytk_cleanup pytk_clearspace pytk_savecheck pytk_skip rebuild_objects removenpc send setstamina show_mapdata syncmap SpaceCore: asset_invalidate exttilesheets_dump . Horse may disappear after dismounting if there is no stable for it. Every item in Stardew Valley is associated with a relevant numerical code. Furniture and placed items will not be automatically moved and may wind up out of bounds. #2 Console Commands adds a number of useful commands to SMAPI (like to change the date, clear a map, etc). Filling all six pots with appropriate items will bring up a character customization menu with HSV sliders for dyeing both your currently-equipped shirt and pants. Install Stardew Valley. : (. Marks specifid event as seen by your farmer. Adds the specified ring to your inventory. after anything, sorry for my bad inglish, that isn't my mother tongue. The population of each of the ponds will be set to the specified value and defaults to 10. Logs the key codes for all button presses to the console for 30 seconds. You can reset immunity to normal by removing everything that improves immunity, then entering player_setimmunity 0. When on, disables the resolution and window mode options as well as both "Exit to Title" and "Exit to Desktop" buttons. Increases the upgrade level of your farmhouse/cabin to the next level (max 3). A window should appear that says something like "A new version of SMAPI is available." So, I'm trying to make a schedule, but I need tile positions. Note that this command can create a group with up to 3 guests instead of just the single guest allowed in normal play. Similar to nosave but does not output a status message. The ID is case-sensitive; see Data/mail for valid IDs in the base game. Resets current location which essentially simulates the player leaving and reentering. windy weather with floating leaves) on and off. You can also give yourself a single normal-quality item: player_additem 24. The optional parameters are for stack amount (default is 1) and quality (default is 0.). Toggles between scaled and unscaled lighting. Marks specifid event as seen by your farmer. Completes specified quest and removes it from your journal. Example: debug speech Abi 0Hi @! Details such as default values should be listed in the description. with her happy portrait. All normal point caps are in place, so a bachelor you aren't dating will not increase past 8 hearts. 1 ms_redacted 6 yr. ago thanks! Example: debug build Stone9Cabin would build a new Stone Cabin next to the player. Only works for host in multiplayer. Other improvements and fixes See the release notes for a full list! Removes nearly everything from the Farm map such as grass, trees, debris, paths, and placed objects (including working machines and filled chests.). Example: debug fillwithobject 13 true would fill the map with furnaces. Sets a color for your character's sprite. Install SMAPI. The spouse room may not be fully removed until you have slept and/or returned to title. All traits in Set 8 of Teamfight Tactics (TFT), FIFA 23: How to complete Out of Position Oleksandr Zinchenko SBC Requirements and solutions, Forza Horizon 5 10th Year Anniversary Spring playlist How to solve Fame and Fortune Treasure Hunt, rewards, and more, Overdose screenshots reportedly leak as Hideo Kojima keeps teasing his new game on Twitter. Example: debug hat 3 would give you a Sombrero and automatically equip it. The ID is case-sensitive; see Data/mail for valid IDs in the base game. Just type "help" in the SMAPI console to see what is available. Sets lantern fuel to maximum. Syntax: dye . Names are case-sensitive and may contain spaces. Horse may disappear after dismounting if there is no stable for it. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Sets all animals who live in the current location to day 1 of adulthood. Example: debug build Stone9Cabin would build a new Stone Cabin next to the player. Queues your farmer to divorce their spouse overnight. Name is a fuzzy match. Example: player_setmoney 5000 will change your total money to 5000g. Sets the count of Lost Books recovered to 18, even if you previously had found more, and brings up a window with the contents of the specified book. Valid texture numbers are 0 - 55; see Flooring for previews but note that the IDs used by the game are 1 less than the numbers used for the wiki filenames. This no longer has a noticeable effect since pants are now a clothing item; the dyepants command should be used instead. Runs an event from the file test_event.txt in the root game folder. Can be used to go beyond the normal limits of 75 - 125 percent. Calls Util.EventTest() with the specified arguments. Starts every quest from Data/Quests that you don't already have. Each has a range of 0-255. Can be used on either host or client. 160 - Angler. If no coordinates are given, it will spawn 1 tile north of the player. Example: debug bigitem 12 would give you a keg. Syntax: lsd . Name is a fuzzy match. Awards the specified in-game achievement. Sets the specified stat to the specified value. Type is a case-sensitive match with spaces allowed. These are different than the stats used in getstat/setstat (Technical note: they are entries in StardewValley.Stats.stat_dictionary). The farm will be named after the type (e.g. Spawns a new Dog at the given coordinates of the current location. Use caution when testing this command if you're photosensitive, as it triggers very intense screen flashes. Each word after the command name is a separate argument., https://stardewvalleywiki.com/mediawiki/index.php?title=Modding:Modder_Guide/APIs/Console&oldid=135594, Creative Commons Attribution-NonCommercial-ShareAlike. If just one parameter is given, it is interpreted as the movie ID and the NPC guest(s) will be chosen randomly. Removes all light sources from the current location. If just one parameter is given, it is interpreted as the movie ID and the NPC guest(s) will be chosen randomly. Syntax: world_setminelevel . Adds a Parsnip, Fire Quartz, LargeMouth Bass, Wild Horseradish, and Wood to the shipping bin. Example: debug fencedecay 60 would age all fences by 60 days which would break any basic Wood Fences (their base health is 54-58 days). This is a fuzzy search and the game will look through objects, craftables, furniture, weapons, boots, hats, and clothes to match it. Ages all fences in the current location the specified amount of days. Example: list_mods csv "c:\Users\<your username>\Desktop\mods.csv". Grows long grass the specified number of times in the current location. Teaches you the specified crafting recipe. Shows a speech bubble saying "Hello! Adds a scrollbar so you can look through past messages (visual only, it can't be dragged with a mouse, you need to use a scroll wheel). Prints the player's current position in both tile and pixel coordinates to the console. The season name is case-insensitive; valid names are spring, summer, fall, and winter. This is a fuzzy match. Example: debug warpshop marnie will warp both you and Marnie to her animal shop. Accepts only object names; this is not a fuzzy match but is case-insensitive and spaces should still be included (see examples below). Sets the player's total immunity. Requires the SMAPI mod loader. If no difficulty level is specified, command will simply print the current difficulty level to the console. Valid types for the base game are listed below. ", /// Set the player's money when the 'player_setmoney' command is invoked., /// The name of the command invoked., /// The arguments received by the command. Details unknown. Most noticeable effect is the restarting of music tracks. Sets the difficulty of the Skull Cavern to the specified level. Parameters: Executes one of the game's debug commands. Seems to be intended to bring up a character customization menu with HSV sliders for both shirt and pants, but it does not function because all entered commands are forced to lower case. Gus, the bartender at the saloon, is the perfect character to speak with, as he references your name many times. Smapi console command question. Syntax: dialogue . Starts the specified event. Useful for enabling access to event-dependent areas or events. See examples. Host only. Sets your health to zero, resulting in passing out and awakening in the Clinic. Now, let's see how to backup Stardew Valley saves on Windows 10. The powerful open-source mod manager from Nexus Mods. Despite the generic name, this accepts object IDs only. Syntax: skullcavedifficulty [I:difficultyLevel]. If no difficulty level is specified, command will simply print the current difficulty level to the console. Outputs the assembly version number to the console. This includes things like fences, machines, and chests, but does not include flooring or long grass. How to enter console commands You must have the Console Commands mod installed to use the commands listed below. 152 - Seaweed. Removes all furniture from the current location. For players: Enabled case-insensitive file paths by default for Android and Linux players. Queues your farmer to divorce their spouse overnight. (Note that if a mod caches the text, it may show the old version until it updates.). Increases your friendship with specified NPC by 2500 points (10 hearts) and sets relationship status to Engaged with a wedding for the next day. The object will initially be laying on the ground and will be picked up if you have room once the game regains focus. Name is a fuzzy match. Brings up a special menu listing most Objects, what color they will dye an item, and what clothing item they can make when used in the sewing machine. Ends (and restarts) the current event. Then click Okay, and close everything down. See Macros for more details. Adds a lantern to your inventory which looks like an axe and will softlock the player when trying to use it; canmove can be used to fix the soft lock. Warps you directly to your bed in your farmhouse/cabin. The command will output a buggy response to the console due to referencing the wrong string key, but the stats are correctly set. Note that these IDs are one less than the values shown in the character customization menu and have a range of 0-55 in the base game. Toggles invincibility. Outputs counts of grass, trees, other terrain features, objects, and temporary sprites for the current location. Sets the dialogue for the specified character to the specified string. These include maxing all friendships, marking all fish as caught, awarding and marking complete all cooking and crafting recipes, marking all items as shipped, setting the flags for all stardrops, setting all skill levels to 10, awarding 500 kills for all monsters, forcibly placing all 4 obelisks and the gold clock in the upper left corner of the farm, and giving 130 walnuts. Changes the upgrade level of the specified tool to the specified level; the tool must be in your inventory. Sets the viewport to the given values. Invites specified NPC to see a movie today. Adds another split-screen multiplayer instance for the specified player index or starts split-screen mode otherwise. The mod loader for Stardew Valley. Load images/maps/data, and edit or replace the game's images/maps/data. Valid areas are 0 (Pantry), 1 (Crafts Room), 2 (Fish Tank), 3 (Boiler Room), 4 (Vault), or 5 (Bulletin Board). Removes specified NPC from the game, checking all game locations and buildings. If there's no output, SMAPI will say Sent debug command to the game, but there was no output. Creates a fish "bubble" spot in front of the player. Also sets the bloomDay flag. Valid types are 0 (Bamboo Pole; the default), 1 (Training Rod), 2 (Fiberglass Rod), or 3 (Iridium Rod). Just before your character yawns and is about to pass out, quickly open your journal and immediately back out of it. (This doesn't work with the non-debug commands.) Because of the zero replacement, some letters (e.g. Out of season crops can be planted this way but will not survive outside of the greenhouse.Warning: this will replace any currently-planted crops (including fully-grown ones) with the new seeds. Otherwise, spawns a new child named "Baby" with gender and skin tone randomly chosen; the child will start at stage 3 (crawling) and may initially spawn out of bounds. This will cause already-placed grass to spread but will not necessarily create grass in clear areas. Syntax: dye . For example, if you want to make your fishing skill up to level 23, you will have to type: The location name is a fuzzy match, and if the coordinates are not supplied the game has a list of hardcoded defaults it will use for many locations (see Utility.getDefaultWarpLocation() for details.). Items added by this command will now be marked "found" on the collection pages. Modding is fun! Example: player_setmaxstamina 500 would give you a maximum of 500 stamina points. You must have a fishing line already cast into the water before entering the command in order to actually receive the fish after completing the minigame. The optional search text limits results to those which have all of the search words somewhere in their ID + type + name. Teaches you the specified cooking recipe. Syntax: bloom [S:brightWhiteOnly]. You do not need to be married or have an upgraded house to use this command. Marks the specified bundle as complete. Type list_mods or list_mods csv <filename> in the SMAPI console to export a list of the installed mods. Example: debug setstat StepsTaken 99999 would set the Number of Steps Taken stat to 99999. Outputs value of specified stat to the SMAPI console. Destroys all farm buildings. Known IDs as of version 1.4.3 are: AverageBedtime, BarsSmelted, BeveragesMade, BouldersCracked, CaveCarrotsFound, CheeseMade, ChickenEggsLayed, CoalFound, CoinsFound, CopperFound, CowMilkProduced, CropsShipped, DaysPlayed, DiamondsFound, DirtHoed, DuckEggsLayed, FishCaught, GeodesCracked, GiftsGiven, GoatCheeseMade, GoatMilkProduced, GoldFound, GoodFriends, IndividualMoneyEarned, IridiumFound, IronFound, ItemsCooked, ItemsCrafted, ItemsForaged, ItemsShipped, MonstersKilled, MysticStonesCrushed, NotesFound, OtherPreciousGemsFound, PiecesOfTrashRecycled, PreservesMade, PrismaticShardsFound, QuestsCompleted, RabbitWoolProduced, RocksCrushed, SeedsSown, SheepWoolProduced, SlimesKilled, StarLevelCropsShipped, StepsTaken, SticksChopped, StoneGathered, StumpsChopped, TimesFished, TimesUnconscious, TrufflesFound, and WeedsEliminated. Their locaions are also randomly chosen and the game will try 20 times to find a spot for each before giving up. See Data/mail for valid IDs (after replacement) in the base game. Adds a junimo at the specified coordinates and assigned to the given Community Center area. Sets the machine at the specified coordinates to finish processing at the next clock update. The last parameter will set the brightWhiteOnly flag to true if it is present and false if it is absent. Stat IDs are case-sensitive (Technical note: they are the properties for the StardewValley.Stats class, but not all of them are actually tracked by the game.) Though some mods are perfectly able to be used with multiplayer. Displays a global message listing how many NPCs are in the current location. Example: debug zl 60 would set the zoom level to 60%. Removes specified NPC from the game, checking all game locations and buildings. Adds the specified weapon to your inventory. If it's still not working, try double-checking your Steam launch options. Arguments are interpreted as an array of strings. Valid types are 0 (Bamboo Pole; the default), 1 (Training Rod), 2 (Fiberglass Rod), or 3 (Iridium Rod). See Data/Quests for a list of IDs. This unlocks any associated crafting recipes and (if applicable) lets you choose a profession, but does not actually change the skill level or underlying experience amount. Related: The 10 best games like Stardew Valley. The command names are case-insensitive, but their parameters might be case-sensitive. Syntax: doesitemexist [S:isCraftable]. Will work with larger-than-normal inventories. Shows an animation of a sprinkle effect around the farmer. This is a fuzzy match, and they will be marked as met if previously unmet. Strength is a float between 0 and 1 inclusive; the higher the number, the more vibrant the color. This is basically a zero-based count of the item definitions in the appropriate data file, and since these definitions can be altered by mods this a difficult command to use. Removes the current farm map and farmhouse from the game and creates a new farm of the specified type. Example: world_setyear 10 will set the the game to the 10th year. This is a temporary change and the light will revert if the location is reset or re-entered. A mod for the game Stardew Valley, allows players and modders to spawn customizable features from each of Stardew's farm types. Name is a fuzzy match. Name is a fuzzy match. If no ID is specified, this will randomly pick from any floor (ID 0-39) or wallpaper (ID 0-111). Toggles end of day saving on or off. The SMAPI console window with example mods (for the non-developer version of SMAPI). Higher numbers can be used. Otherwise, spawns a new child named "Baby2" with gender and skin tone randomly chosen; the child will start at stage 3 (crawling) and may initially spawn out of bounds. Syntax: world_clear . Toggles "debris" weather (i.e. Syntax: regenerate_bundles [S:type] [*:flags]. If no ID is specified, a random unseen note will be added. This is temporary and they will be restored if the location is reset or re-entered. Toggles the bloomDay flag on and off, essentially turning the bloom effects themselves on or off. If it is not raining, warps your pet to the pet bowl location on the Farm (Tech note: Location is initially set by checking for tile 1938 on Building layer). Required parameters are listed in angle brackets and optional parameters are listed in square brackets. See the modder's resource spreadsheet (Music Bank IDs tab) for a list of valid cue IDs. Example: debug warpshop marnie will warp both you and Marnie to her animal shop. Hidden at 03 Oct 2019, 8:28PM by Mexhe for the following reason: Outdated. This will cause already-placed weeds to spread but will not necessarily create new weeds in clear areas. Sets the player's pants color to the specified RGB values. Syntax: event [S:dontClearEvents]. Details unknown. Otherwise, spawns a new child named "Baby" with gender and skin tone randomly chosen; the child will start at stage 3 (crawling) and may initially spawn out of bounds. If the number of updates is not specified, it will default to 1. Teaches you all crafting recipes. Note that most players aren't comfortable with a command-line interface, so you should prefer in-game interfaces for player-facing features in most cases. Toggles game pause state. All rights reserved. Known IDs as of version 1.4.3 are: trashCansChecked. Note: if you do not include enough parameters, an error message will be printed to the console which incorrectly states the default facing direction is 1. Sets the player's skin color to the specified ID. Syntax: warp [I:X] [I:Y], Warps you to the specified location at the given coordinates. Name is a fuzzy match. The optional parameters are for stack amount (default is 1) and quality (default is 0.). If no texture is specified, the game will use the next ID after the current wallpaper texture without checking for overflow which can create bugged textures. Furniture and placed items will not be automatically moved and may wind up out of bounds. Example: debug showmail SeaAmulet will show the letter Lewis sends about Mermaid's Pendants. Adds all of the appropriate flags for Joja membership and Community Development purchases. See hat data for a list of base game IDs. Parameters: Changes the player's total money to the given amount of gold. Will work with larger-than-normal inventories. Pick "Browse Local Files." 6. Sets the FishCaught stat to the specified amount. Hover the cursor over "Manage." 5. If the description mentions that a parameter uses a "fuzzy" match, that means that it can match on a case-insensitive partial name. See Weapon data for a list of base game IDs. The method to call when the command is entered. Example: debug ring 527 would give you an Iridium Band. Exiting and re-entering may cause them to be randomly moved to a new spot, but they will remain paused. If there's no output, SMAPI will say Sent debug command to the game, but there was no output. During panmode the screen can be panned with movement keys or mouse movements and debug panmode or debug exit will turn panmode off. This is permanent and is affected by immunity buffs. Teaches you the specified cooking recipe. Valid movie IDs are listed after the parameter explanation. Opens the "returned donations" menu of the Lost and Found box from the Mayor's Manor. Host only. It also gives you access to the game's debug commands, which are documented here. This is a test" above the specified NPC's head. Adds a junimo note (bundle scroll) for the specified area. If no difficulty level is specified, command will simply print the current difficulty level to the console. This page was last edited on 18 October 2022, at 20:35. [SMAPI] Console Commands 3.14.7 by SMAPI | Adds SMAPI console commands that let you manipulate the game. Sets the current year to the specified value. Example: debug bigitem 12 would give you a keg. Toggles the state of the beach bridge between fixed and not fixed. The Lookup Anything mod is one of the easier ways to get the source coordinates of a building; they are listed under tileX and tileY in the debug info (needs ShowDataMiningFields enabled.). Warps you to the specified level of the Mines. Adds all special items to your wallet, including Bear's Knowledge and Spring Onion Mastery. Basically the same as crafting, but this one does not check if you already know the recipe before adding so it may output some error messages to the console about duplicate keys. Toggles the bloomDay flag on and off, essentially turning the bloom effects themselves on or off. This no longer has a noticeable effect since shirts are now a clothing item; the clothes or dyeshirt commands should be used instead. Starts every quest from Data/Quests that you don't already have. Sets a style for your character's sprite. Therefore, HDGamers brings you all Stardew Valley Console . Valid profesion IDs from the base game are shown below. Sets the kill stats for the specified monster to the specified value. If the specified NPC is not normally marriageable, the wedding will still occur but they will be invisible on the wedding day. Checks all online farmers and sets the first one found as married to the player with a wedding date of the current game day. Parameters: Example: player_setstyle swim 1 would change the player into their swim suit. This is an additional pet and does not replace any current pet(s). Then, swing your sword rapidly, gradually shifting your character forward. The ponds are built in a large 12 x 8 grid but will not be placed in a spot blocked by other buildings, animals, or map features. These are documented on this page. Will work with larger-than-normal inventories. Syntax: eventtestspecific []. Sets the FishCaught stat to the specified amount. Toggles the state of the beach bridge between fixed and not fixed.
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