The level is all grayish and is composed of a giant parking lot that leads into a bunch of hallways. Related: How to Escape Level 0, the foyer, in The Backrooms Footage. Follow on IG TikTok Join Fan Lab Copyright 2022 The Backrooms Info Website by Neil. LEVELS Edit The Backrooms is currently composed of 4 levels ranging from 0-3. Save my name, email, and website in this browser for the next time I comment. Sources: http://backrooms-wiki.wikidot.com/, https://backrooms.fandom.com/fConsider subscribing if you want to see more content from this channel:https://www.youtube.com/channel/UCW09zJ3jTXgQvnpHKg4mm3gFollow me on Twitter: https://twitter.com/2kevsunsix1Level 1 varies from person to person. Description: Level 1 is a large, sprawling warehouse that features concrete floors and walls, exposed rebar, and a low-hanging fog with no discernable source. Population ranging from 25 to 200, depending on the number of people stationed there. Habitable Zone - Walkthrough in 4K | Escape The BackroomsGame Description:Explore the seemingly infinite expanse of eerily familiar levels in the backrooms based on the popular creepypasta lore. Level 1 is the 2nd level of the Backrooms. Existed since the creation of the Republic of, 2nd outpost of The Tourism Guide and the 2nd largest group in. Secure. All this makes survival possible on Level 1. - Short summary of Level 1 Level 1 also serves as the entrance to The Hub. Level 1 is the 2nd Level of the Backrooms. BETA BUILD released, WIP! Level 1 is a huge sprawling warehouse with concrete floors and walls that are decorated with a few generators and pipes going up and down throughout the level. They plan to get bigger and bigger by stealing and taking over colonies and outposts. The fog often coalesces into condensation, forming puddles on the floor in inconsistent areas. The Biologists, a large outpost who study the entities of The Backrooms to collect and analyze DNA samples. If you get caught discovering it, observe the street markings. The first known image of "Level 1". To truly escape this stage, you should discover a key that may unlock one of many many doorways strewn round. Just because you may have escaped the lobby, doesn't mean you're free of the backrooms yet. These entities rarely attack in groups, and tend to avoid light and large gatherings of people. Youre going to wish to flee right here, too, if you would like any probability of no-clipping again to your workplace. A fast look to the precise ought to divulge to you the open door. Level 1 is a massive warehouse with concrete floors and walls, exposed rebar, dim fluorescent lights placed on the walls and a low-hanging fog with no discernible source. Minimal Entity Count. This page needs a rewrite. "If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented . Not open to trade, but well supplied, and willing to supply and recruits wanderers passing through. Level 1 is the 2nd level of the Backrooms. It was last edited . When this occurs, hostile entities may appear. Level 1, like Level 0 is an exact replica of Level 1 of the Backrooms. When you discover it, stroll up the ramp to the highest left nook, the place the important thing might be ready. Just as a result of you will have escaped the foyer, doesnt imply youre freed from the backrooms but. Unlike Level 0, this level possesses a consistent supply of . Leaderboards. M t *Level 1 l Level th hai ca The Backrooms sau Backrooms - Level 0 "The Lobby" Level 1 l mt nh kho s vi sn v tng b tng, ct thp l ra ngoi, nh n hunh quang m o t trn tng v mn sng m o khng r ngun gc. Sanction, claimed to have to be a cult, their small base hidden behind a false wall near the Exit of Level 1 was devastated by entities unknown, and is thought to have been wiped out. You're going to need to escape here, too, if you want any chance of no-clipping back to your office. They are known to change in appearance and disappear when not in direct line of sight or when unlit. It is a 81x31 area. Join. Each level features different ways to escape with danger along the way.Realistic graphics, minimal user interfaces, and dreary ambience will ensure an immersive experience.Explore the backrooms with a team of up to 4 players. It is the first level available to any player that joins Da Backrooms. Sng m thng kt t thnh ngng t, to thnh vng trn sn nhng khu vc khng thng thong. Some report to have seen gigantic \"biomes\" of terrain, while others have reported having seen huge expanses of grimy concrete filled with a low-flying fog. Almond Town, named after the primary source of sustenance, almond water, Almond Town is the Level 1 home of the Backroom Colonists. Just because you may have escaped the lobby, doesn't mean you're free of the backrooms yet. Level 1 is known to be home to several colonies and human outposts, including: Please note, although there are several large colonies and many wanderers on Level 1, the huge expanse, (millions of miles), means that the chances of actually meeting up with other humans is still very slim. The Backrooms: Level 1 (Habitable Zone) Available in Subscription . You end up within the midst of a car parking zone, dubbed the habitable zone. It is A Class 1 Difficulty Level 1 is a massive warehouse with concrete floors and walls, exposed rebar, dim fluorescent lights placed on the walls and a low-hanging fog with no discernible source. Just because you may have escaped the lobby, doesn't mean you're free of the backrooms yet. The Orderly Republic, the largest outpost in Level 1, mainly young adults, quite friendly, always open to trade. This however failed when they tried to steal Outpost Funtime. The light fixtures within Level 1 are prone to flicker and fail at inconsistent intervals; when this occurs, supplies are liable to vanish inexplicably and hostile entities may appear unexpectedly. There is a low-hanging fog with no discernible source, which condensates and gathers in puddles on the floor. Level 1 is the 2nd level of the Backrooms. The map this time is kind of small, so that youll need to be tremendous cautious as you stroll round. Level 1 is the 2 nd level of the Backrooms. One can exit Level 1 by simply continuing to explore the Backrooms. Level 1 "Habitable Zone" - Techno573/techno-backrooms-mod Wiki. Description Level 1 is a massive warehouse with concrete floors and walls, exposed rebar, dim fluorescent lights placed on the walls and a low-hanging fog with no discernible source. Nehnutenosti Bratislava - Nov Mesto od realitiek aj od skromnch osb online na Reality.sk Bratislavsk parkovac asistent PAAS - lepie parkovanie pre rezidentov, jasn pravidl pre vetkch. #2. Each level features a different way to escape with various danger along the way.\"If you're not careful and noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in.God save you if you hear something wandering around nearby, because it sure as hell has heard you.\"-------------------------------------------------------------------------Instagram: https://www.instagram.com/mywrld_posts/Facebook Page: https://www.facebook.com/MYWRLDEntertainment/Subscribe: https://www.youtube.com/channel/UCizLD2TZrJcJRo9S8WMjp9A/Download Link: https://store.steampowered.com/app/1943950/Escape_the_Backrooms/------------------------------------------------------------------------If you liked the video, I would appreciate if you left a like and maybe even subscribe!Thanks for watching,Bless you and have a great day!#EscapeTheBackrooms #Backrooms #BackroomsHabitableZone Republic of Level 153, outpost of the Republic of Level 153 with around 40 heavily armed members who will take in and protect survivors. News Guides Resources Forum Statistics Boosters. It should be noted that attempting to meet up with these colonies will prove extremely difficult, as the Backrooms stretch out for millions of miles. Level 1 is a massive warehouse with concrete floors and walls, exposed rebar, dim fluorescent lights placed on the walls and a low-hanging fog with no discernible source. Reason: SPAG (seriously). The fog often coalesces into condensation, forming puddles on the floor in inconsistent areas. Other methods of exiting the level are as follows: An unlocked door may lead to Level 2. Level 1 is a massive warehouse with concrete floors and walls, exposed rebar, dim fluorescent lights placed on the walls and a low-hanging fog with no discernible source. Usually used for fandom or reddit posts by people there. Join the Backrooms VHS Discord Server or check out the Backrooms VHS Website. They are extremely dangerous and become agitated when they see someone in a hostile state, but can be intimidated (see Behaviors). Best Price Guarantee? Item ID: 219661788. There is a low-hanging fog with no discernible source, which condensates and gathers in puddles on the floor. Be warned, as teammates may no-clip into other areas of the map and every member of your team must find the exit alive to escape. Unlike Level 0, this level possesses a consistent supply of water and electricity, which allows indefinite habitation by wanderers providing that appropriate precautions are taken. Level 1 is the second level of the Backrooms, and resembles a warehouse that features concrete floors and walls. It is advised to carry a reliable light source and sleep holding whatever items you do not wish to lose. The first known image of Level 1. Level 1 is the 2nd Level Class 1. 44. r/backrooms. Again, the map is small, so discovering it will likely be simple. It is known as the Habitable Zone because of the low entity count, and because wooden crates randomly spawn, containing food, bottles of almond water, and other supplies such as batteries, tarps, weaponry, clothing, medical supplies, assorted car parts, crayons, paper, even live mice! You have entered an incorrect email address! Guide Outpost 03, the second largest outpost in Level 1, and second outpost of The Tourism Guide, a heavily armed group, normally open for trading except for during search and rescues missions. One can exit Level 1 by simply continuing to explore the Backrooms. Backrooms Wiki is a FANDOM Lifestyle Community. Level 1 is the 2nd level of the Backrooms. Accommodates, supplies, and recruits wanderers; Not open to trade, but willing to supply travelers passing through. The falling at the end wasn't him, it was just the camera. Level 1 also serves as the entrance to The Hub. This Level has a Indefinite amount of floors, and Entity Encounters are More Rare then on Level 0, but it's . Beings typically lurk in Level 1, especially when the lights are off. View all . The crates should be approached with caution due to their contents, but are a valuable resource. . Other methods of exiting the level are as follows: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 , 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 , 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 , 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 , 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 , 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 , 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 , 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 , 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 , 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 . Here is the way to escape stage 1, the liveable zone, in The Backrooms Footage. At that second, one of many many doorways will swing open. BACKROOMS VHS. SFX. Here is how to escape level 1, the habitable zone, in The Backrooms Footage. This made it so much more terrifying for me.

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